Gamification Strategies in Education, Fitness Apps and Financial Services for Enhancing Customer Engagement

Main Article Content

Shital Kene, Sunil Manoharrao Ikharkar, Vipul S Akhare

Abstract

This paper explores how gamification strategies influence customer engagement in education, fitness applications, and financial services. Gamification uses elements such as points, badges, leader boards, challenges, feedback, and social features to enhance motivation and sustained participation. The study draws on Self-Determination Theory (SDT), Flow Theory, and the Stimulus Organism Response (SOR) framework to explain how gamification mechanics shape behavioural, cognitive, and emotional engagement.


A mixed-methods research design is proposed: first, qualitative interviews and focus groups will refine constructs and identify sector-specific features; second, a quantitative survey and behavioural data analysis using Structural Equation Modeling (SEM) will test the relationships among gamification elements, engagement outcomes, and mediating factors such as intrinsic motivation, competence, and social relatedness.


The expected contributions include: (1) a cross-sector taxonomy of effective gamification mechanics, (2) empirical evidence on psychological mediators linking gamification and engagement, and (3) managerial guidelines for designing ethical and effective gamified services. This study aims to provide both theoretical insights and practical recommendations for creating meaningful, sustainable engagement in digital services.

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How to Cite
Shital Kene, Sunil Manoharrao Ikharkar, Vipul S Akhare. (2025). Gamification Strategies in Education, Fitness Apps and Financial Services for Enhancing Customer Engagement. European Economic Letters (EEL), 15(4), 926–933. https://doi.org/10.52783/eel.v15i4.3776
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